Tuesday, September 13, 2016

The Andur



The andur race was forged in the merciless crucible of war. It is all they know. Battle is what they were bred for, and as such make excellent soldiers for the Republic.
Ability Score Increase.
 +2 Constitution
Age.
 An andur is fully mature by 4 years old and is considered elderly in it's late 70's
Alignment.
 Most andur are lawful due to the complete military hierarchy of the andur. While they can come off as mean or cruel, andur tend toward neutrality on the moral compass. They do not condone needless slaughter or attempted sabotage at peace. However, they can be brutal on the battlefield and very unaccommodating to prisoners.
Size.
 Andur can stand 9'-9'10" tall when not slouching and their musculature is similar to a big cats. Your size is large.
Speed.
 Your base walking speed is 35 feet.
Natural weapons.
 You are proficient with your unarmed strikes which deal 1d4 piercing damage on a hit.
Fur.
 Their fur allows andur to withstand the cold. You automatically pass Survival checks made to withstand extreme cold.
Military culture.
 Their military culture forces all andur to learn how to use weapons. You gain proficiency in 2 weapons of your choice
Full Run.
 If you have no items in your on or off hand you can choose to run on all fours, your speed becomes 60 feet and you are classified as a mount for any creature of small size or less.
Monstrous Build.
 Choose what andur tribe you were born to.

Languages.
 Common, Andurian
Blood Tribe
Ability Score Increase. +1 Strength
Ash Tribe
Ability Score Increase. +1 Dexterity
Flame Tribe

Ability Score Increase. +1 Intelligence


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